Archive of posts tagged: gpu
Distance-Based ISA for Efficient Register Management
CPU cores have become significantly wider over the past decade. Ten years ago, the highest-performance CPUs could decode only up to four instructions simultaneously and execute up to eight instructions. However, top-tier CPUs released in recent years have grown to...
Graphics Rendering: What’s New and What’s in it for Architects? (Part II)
In Part I of this mini-series, we looked at recent advances in hardware support for ray tracing and how we might ride this wave to think more broadly about general-purpose irregular computing. Part II looks at another rising trend in graphics, i.e., the confluence of...
